I'm kidding, of course-even if this video does use a far, far more awesome version of the level theme than the actual game. Here, there's no way around having to take enemies you physically can't shoot or avoid-all you can do is take as little damage as possible and hope to recover the health in the next corridor. After that, you start taking precautions. The first time you jump over a pit and get ambushed by an enemy flying upwards, you die. Mega Man 9 on the Xbox 360 delighted in being nasty and mean-spirited, but got away with it because it played reasonably fair.
Platformers can be difficult, but there's a difference between dying because you're not good enough, and because the game itself just stinks. The constant urge to slit your wrists and scream "I'm free! I'm free!".Fighting environmental features like magnets and enemies, simultaneously.Inconsistent character animation timing.Death pits with exits you have to move into while falling from the screen above.Tiny disappearing platforms over death pits.
A lack of health and other useful power-ups.Enemies too low for you to shoot with your primary weapon.Checkpoints on conveyor belts leading to death pits.It goes out of its way to screw you over, in ways that include-but are no way limited to. And that's the generous way of looking at it-the other involves words like 'cack-handed' and 'total arse'.
#Quick prick megaman sprite game Pc#
Mega Man on PC doesn't have this luxury, so it tries to slow you down by being a spectacular dick. This turns out to be a 'friendly' warning from the designer. He requires almost pixel-perfect precision to jump away from, is next to impossible to shoot (and respawns if you actually do) and is quite happy to destroy you several times over before the game even starts. The main menu is behind a door, guarded by a jumping robot dog.
#Quick prick megaman sprite game series#
And lest we forget, this is a series whose most beloved instalment enthusiastically gives you the ability to shoot lead bubbles from your hand and called it a weapon.ĭreadful as the maps and graphics are though, at least Duke Nukem apparently liked them.īefore you can fight any of them though, you have to face by far the nastiest enemy in the game. Wily on the doorstep saying "Just go with it, I've got much better stuff in the castle, I promise." Instead, he turns out to be armed with bouncy dynamite that manages to be one of the least satisfying weapons in the entire Mega Man canon. Before fighting him, I half assumed he'd be armed with some kind of deadly tape gun, and there'd be an apologetic note from Dr. A warehouse with some fire pits in the basement, and probably a "0 Days Since Our Last Accident" sign in the breakroom, but a warehouse none-the-less. Sonic Man's stage is the Frustrating Underwater One, Elec Man lives in a mostly black cave with a few wires above it, and Dyna Man. You may now proceed to smash your face into your keyboard.ĭespite only having three main levels-and three incredibly short ones at that-Mega Man leaves every stone unturned in its quest to be interesting.
And you have to press one of them, because Escape doesn't do a damn thing when it's open. To actually choose anything from that menu though, you have to press its shortcut-which depending on the weapon or item you want to use can be P, D, S, V or E. Next, to change weapons, you need to open your menu. Move your hand and feel how comfortable that is. Please, move your keyboard towards you, and actually put your fingers in a good position to press these keys. Simple, yes? Unfortunately, the makers of the PC version looked at the hundred or so buttons available to them on the average keyboard, and figured it would be a shame to waste them. Let me explain.īehold the NES controller. The DOS version also featured no music, phenomenally sloppy, uninspiring art, and the kind of control system that makes you suspect someone made a bet with the programmer.